show average fps on console
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parent
f8148462d2
commit
17de5bcb76
1 changed files with 17 additions and 5 deletions
22
src/main.rs
22
src/main.rs
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@ -111,6 +111,9 @@ async fn main() {
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let mut last_tap = std::time::Instant::now();
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let mut z = 0;
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let mut frame_count = 0;
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let mut fps_sum_window = std::time::Instant::now();
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let mut active = false;
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for i in 0..5 {
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@ -119,9 +122,18 @@ async fn main() {
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event_loop.run(move |event, elwt| {
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let tcur = std::time::Instant::now();
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if (tcur - fps_sum_window).as_millis() > 5000 {
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let avg_fps = (1000.0 * frame_count as f32) / ((tcur - fps_sum_window).as_millis() as f32);
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eprintln!("avg fps: {}", avg_fps);
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fps_sum_window = tcur;
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frame_count = 0;
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} else {
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frame_count += 1;
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}
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elwt.set_control_flow(ControlFlow::
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WaitUntil(
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tcur + Duration::from_millis(100)
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tcur + Duration::from_millis(25)
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));
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inputs.write().unwrap().t = tcur - tbegin;
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inputs.write().unwrap().transition_time = tcur - transition_begin;
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@ -237,12 +249,12 @@ async fn main() {
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eprintln!("--------------");
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}
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}
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_ => {}
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_ => {}
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}
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}
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}
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}
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_ => {}
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_ => {}
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}
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let (width, height) = *dim.lock().unwrap();
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@ -252,7 +264,7 @@ async fn main() {
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NonZeroU32::new(height).unwrap(),
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)
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.unwrap();
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if let Ok(mut buf) = surface.lock().unwrap().buffer_mut() {
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lighting_setup.draw_preview( &mut buf, width, height );
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buf.present().unwrap();
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