move controller to separate module
This commit is contained in:
parent
783631182c
commit
1e3a92000a
15 changed files with 293 additions and 204 deletions
92
src/controller.rs
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92
src/controller.rs
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@ -0,0 +1,92 @@
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use {
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std::time::{Instant, Duration},
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crate::waveform::Waveform,
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};
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pub struct Controller {
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pub tbegin: Instant,
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pub transition_begin: Instant,
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pub last_tap: Instant
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}
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impl Controller {
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pub fn new() -> Self {
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Controller {
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tbegin: Instant::now(),
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transition_begin: Instant::now(),
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last_tap: Instant::now()
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}
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}
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pub fn handle_key(
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&mut self,
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event: winit::event::KeyEvent,
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inputs: &mut crate::inputs::Inputs,
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) {
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if event.state == winit::event::ElementState::Pressed {
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match event.logical_key {
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winit::keyboard::Key::Character(c) => {
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eprintln!("pressed {}", c);
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if c.is_ascii() {
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match &c[0..1] {
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"x" => {
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// tap tempo
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let old_tap = self.last_tap;
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self.last_tap = std::time::Instant::now();
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if (self.last_tap - old_tap) < Duration::from_millis(20000) {
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inputs.cycle_len = self.last_tap - old_tap;
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}
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}
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"q" => {
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// sync
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inputs.t = Duration::from_millis(0);
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self.tbegin = std::time::Instant::now();
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},
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"0"|"1"|"2"|"3"|"4"|"5"|"6"|"7"|"8"|"9" => {
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let idx = c.chars().nth(0).unwrap().to_digit(10).unwrap() as u32;
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inputs.scene_select = idx as usize;
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self.transition_begin = std::time::Instant::now();
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}
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"r" => { inputs.master_wave = match inputs.master_wave {
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None => Some(Waveform::Sine),
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Some(Waveform::Sine) => Some(Waveform::Triangle),
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Some(Waveform::Triangle) => Some(Waveform::Square),
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Some(Waveform::Square) => Some(Waveform::Sawtooth),
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Some(Waveform::Sawtooth) => None
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}
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}
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"," => { inputs.master_wave = None; }
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"n" => { inputs.master_intensity += 0.1; }
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"m" => { inputs.master_intensity -= 0.1; }
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"s" => { inputs.master_subdivision +=1; }
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"b" => { inputs.master_subdivision -=1; }
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"o" => { inputs.wheel +=1; }
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"z" => { inputs.wheel -=1; }
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"e" => { inputs.wheel2 += 1; }
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"p"=> { inputs.wheel2 -= 1; }
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"-" => { inputs.master_intensity *= -1.0; }
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"." => {
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if inputs.active {
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eprintln!("DEACTIVATED");
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inputs.active = false;
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} else {
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inputs.active = true;
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eprintln!("ACTIVATED");
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}
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}
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_=>{}
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}
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eprintln!("--------------");
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eprintln!("updated inputs:\n {:?}", inputs);
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eprintln!("--------------");
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}
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}
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_ => {}
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}
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}
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}
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}
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@ -70,7 +70,7 @@ impl Fixture {
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self.position + centered_pixpos * self.scale
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}
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pub fn update_buffer(&mut self, view: &Box<dyn ColorGrid>) {
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pub fn update_buffer(&mut self, view: &dyn crate::view::Animation) {
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for xi in 0 .. self.resolution.x {
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for yi in 0 ..self.resolution.y {
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let gpos = self.get_global_pos(&Vector2::new(xi, yi));
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@ -19,6 +19,29 @@ pub struct Inputs {
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pub master_intensity: f32,
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pub wheel: i32,
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pub wheel2: i32,
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pub active: bool,
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}
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impl Default for Inputs {
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fn default() -> Inputs {
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Inputs {
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t: Duration::from_millis(0),
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transition_time: Duration::from_millis(0),
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cycle_len: Duration::from_millis(300),
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wave_peak: 0.5,
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scene_select: 0,
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master_wave: None,
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master_subdivision: 0,
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master_intensity: 1.0,
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wheel: 0,
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wheel2: 0,
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active: false,
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}
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}
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}
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123
src/main.rs
123
src/main.rs
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@ -21,6 +21,7 @@ mod view;
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mod stripe_driver;
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mod jack;
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mod waveform;
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mod controller;
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mod patterns;
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mod scene_library;
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@ -50,22 +51,7 @@ async fn main() {
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socket.write().unwrap().set_read_timeout(Some(std::time::Duration::from_millis(1)));
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socket.write().unwrap().set_write_timeout(Some(std::time::Duration::from_millis(1)));
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let inputs = Arc::new(RwLock::new(
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Inputs {
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t: Duration::from_millis(0),
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transition_time: Duration::from_millis(0),
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cycle_len: Duration::from_millis(300),
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wave_peak: 0.5,
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scene_select: 0,
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master_wave: None,
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master_subdivision: 0,
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master_intensity: 1.0,
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wheel: 0,
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wheel2: 0
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}
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));
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let mut inputs = Inputs::default();
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let mut lighting_setup = LightingSetup::new(
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vec![
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@ -89,25 +75,28 @@ async fn main() {
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.offset(Vector2::new(0.5, 0.0))
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],
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Box::new( SceneLibrary::new(inputs.clone()) )
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Box::new( SceneLibrary::new() )
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);
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let mut tbegin = std::time::Instant::now();
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let mut transition_begin = std::time::Instant::now();
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let mut last_tap = std::time::Instant::now();
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let mut z = 0;
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let mut controller = controller::Controller::new();
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let mut frame_count = 0;
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let mut fps_sum_window = std::time::Instant::now();
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let mut active = false;
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lighting_setup.advance( &inputs );
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for i in 0..5 {
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lighting_setup.sync_fixture(i);
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}
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event_loop.run(move |event, elwt| {
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let tcur = std::time::Instant::now();
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elwt.set_control_flow(
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ControlFlow::WaitUntil(
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tcur + Duration::from_millis(25)
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));
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// FPS statistics
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if (tcur - fps_sum_window).as_millis() > 5000 {
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let avg_fps = (1000.0 * frame_count as f32) / ((tcur - fps_sum_window).as_millis() as f32);
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eprintln!("avg fps: {}", avg_fps);
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frame_count += 1;
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}
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elwt.set_control_flow(ControlFlow::
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WaitUntil(
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tcur + Duration::from_millis(25)
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));
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inputs.write().unwrap().t = tcur - tbegin;
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inputs.write().unwrap().transition_time = tcur - transition_begin;
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lighting_setup.update_buffers();
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// update animation
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inputs.t = tcur - controller.tbegin;
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inputs.transition_time = tcur - controller.transition_begin;
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lighting_setup.advance( &inputs );
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if active {
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// refresh fixture outputs
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if inputs.active {
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// sync
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let mut rbuf = [0 as u8; 8];
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@ -171,76 +158,12 @@ async fn main() {
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window_id: _,
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event: winit::event::WindowEvent::KeyboardInput{ device_id, event, is_synthetic }
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} => {
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if event.state == winit::event::ElementState::Pressed {
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match event.logical_key {
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winit::keyboard::Key::Character(c) => {
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eprintln!("pressed {}", c);
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controller.handle_key(
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event, &mut inputs
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);
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}
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let mut inputs = inputs.write().unwrap();
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if c.is_ascii() {
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match &c[0..1] {
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"x" => {
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// tap tempo
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let old_tap = last_tap;
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last_tap = std::time::Instant::now();
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if (last_tap - old_tap) < Duration::from_millis(20000) {
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inputs.cycle_len = last_tap - old_tap;
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}
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}
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"q" => {
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// sync
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inputs.t = Duration::from_millis(0);
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tbegin = std::time::Instant::now();
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},
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"0"|"1"|"2"|"3"|"4"|"5"|"6"|"7"|"8"|"9" => {
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let idx = c.chars().nth(0).unwrap().to_digit(10).unwrap() as u32;
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inputs.scene_select = idx as usize;
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transition_begin = std::time::Instant::now();
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}
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"r" => { inputs.master_wave = match inputs.master_wave {
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None => Some(Waveform::Sine),
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Some(Waveform::Sine) => Some(Waveform::Triangle),
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Some(Waveform::Triangle) => Some(Waveform::Square),
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Some(Waveform::Square) => Some(Waveform::Sawtooth),
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Some(Waveform::Sawtooth) => None
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}
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}
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"," => { inputs.master_wave = None; }
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"n" => { inputs.master_intensity += 0.1; }
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"m" => { inputs.master_intensity -= 0.1; }
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"s" => { inputs.master_subdivision +=1; }
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"b" => { inputs.master_subdivision -=1; }
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"o" => { inputs.wheel +=1; }
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"z" => { inputs.wheel -=1; }
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"e" => { inputs.wheel2 += 1; }
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"p"=> { inputs.wheel2 -= 1; }
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"-" => { inputs.master_intensity *= -1.0; }
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"." => {
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if active {
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eprintln!("DEACTIVATED");
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active = false;
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} else {
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active = true;
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eprintln!("ACTIVATED");
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}
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}
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_=>{}
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}
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eprintln!("--------------");
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eprintln!("updated inputs:\n {:?}", inputs);
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eprintln!("--------------");
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}
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}
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_ => {}
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}
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}
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}
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_ => {}
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_ => {}
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}
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let (width, height) = *dim.lock().unwrap();
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@ -10,22 +10,27 @@ use {
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std::time::Duration,
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angle::Turns,
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crate::{Inputs, view::ColorGrid}
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crate::{Inputs, view::{ColorGrid, Animation}}
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};
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#[derive(Default)]
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pub struct Alternate {
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pub inputs: Arc<RwLock< Inputs >>,
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pub inputs: Inputs,
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}
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impl Animation for Alternate {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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}
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}
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impl ColorGrid for Alternate {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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let inputs = self.inputs.read().unwrap().clone();
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let switch = 0;
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let t = (inputs.wheel as f32 * inputs.t.as_millis() as f32 / inputs.cycle_len.as_millis() as f32) % 1.0;
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let t = (self.inputs.wheel as f32 * self.inputs.t.as_millis() as f32 / self.inputs.cycle_len.as_millis() as f32) % 1.0;
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if ((50.0+p.y*128.0) / inputs.wheel as f32) as u32 % 2 == 0 {
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if ((50.0+p.y*128.0) / self.inputs.wheel as f32) as u32 % 2 == 0 {
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if t < 0.5 {
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Rgb::new(0.5, 0.2, 0.2)
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} else {
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@ -38,9 +43,6 @@ impl ColorGrid for Alternate {
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Rgb::new(0.0, 0.0, 0.6)
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}
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}
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}
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}
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@ -10,15 +10,21 @@ use {
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std::time::Duration,
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angle::Turns,
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crate::{Inputs, view::ColorGrid}
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crate::{Inputs, view::{ColorGrid, Animation}}
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};
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pub struct ArcticRain { pub inputs: Arc<RwLock< Inputs >> }
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#[derive(Default)]
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pub struct ArcticRain { pub inputs: Inputs }
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impl Animation for ArcticRain {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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}
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}
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impl ColorGrid for ArcticRain {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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let inputs = self.inputs.read().unwrap().clone();
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let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
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let i = ( self.inputs.t.as_millis() as f32 / (4.0*self.inputs.cycle_len.as_millis() as f32) ) % 1.0;
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let pi2 = 2.0 * 3.1415926;
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@ -26,7 +32,7 @@ impl ColorGrid for ArcticRain {
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Rgb::from_color(
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&Hsv::<f32, Turns<f32>>::new(
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// Turns( 0.65 + 0.3*(inputs.wheel%10) as f32*0.1 ),
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Turns( (inputs.wheel.abs() % 256) as f32 / 256.0 ),
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Turns( (self.inputs.wheel.abs() % 256) as f32 / 256.0 ),
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0.9,
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1.0 - ((i + (2.0-p.y/4.0)) * 12.0) % 1.0,
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// (f32::sin(-p.y+i) * 12.0) % 1.0,
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@ -9,17 +9,25 @@ use {
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cgmath::{Point2, Vector2},
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std::time::Duration,
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angle::Turns,
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crate::{Inputs, view::ColorGrid, util::get_angle}
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crate::{
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Inputs,
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view::{ColorGrid, Animation},
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util::get_angle
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}
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};
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#[derive(Default)]
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pub struct Breathing { pub inputs: Inputs }
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impl Animation for Breathing {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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}
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}
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pub struct Breathing { pub inputs: Arc<RwLock< Inputs >> }
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impl ColorGrid for Breathing {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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let inputs = self.inputs.read().unwrap().clone();
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let millis = inputs.t.as_millis();
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let millis = self.inputs.t.as_millis();
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let p1 = p + Vector2::new(0.0,0.5);
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let r2 = p1.x*p1.x + p1.y*p1.y;
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@ -32,8 +40,8 @@ impl ColorGrid for Breathing {
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mirrorphi *
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(
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0.5+ 0.5*f32::sin(
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inputs.t.as_millis() as f32
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/ inputs.cycle_len.as_millis() as f32
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self.inputs.t.as_millis() as f32
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/ self.inputs.cycle_len.as_millis() as f32
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)
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)
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) % 1.0;
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@ -42,7 +50,7 @@ impl ColorGrid for Breathing {
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&Hsv::<f32, Turns<f32>>::new(
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Turns( 0.25+0.25*f32::sin(millis as f32/8000.0) + gamma*0.5 ),
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0.5 + r2 * 0.5,
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inputs.wave_peak,
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self.inputs.wave_peak,
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)
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)
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}
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|
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|
@ -10,15 +10,21 @@ use {
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std::time::Duration,
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angle::Turns,
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crate::{Inputs, view::ColorGrid, util::get_angle}
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crate::{Inputs, view::{ColorGrid, Animation}, util::get_angle}
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};
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pub struct PastelFade { pub inputs: Arc<RwLock< Inputs >> }
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#[derive(Default)]
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pub struct PastelFade { pub inputs: Inputs }
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impl Animation for PastelFade {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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}
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}
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impl ColorGrid for PastelFade {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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let inputs = self.inputs.read().unwrap().clone();
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let i = ( 5.0 + 0.7 * inputs.t.as_millis() as f32 / (16.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
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let i = ( 5.0 + 0.7 * self.inputs.t.as_millis() as f32 / (16.0*self.inputs.cycle_len.as_millis() as f32) ) % 1.0;
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Rgb::from_color(
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&Hsv::<f32, Turns<f32>>::new(
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|
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|
@ -10,18 +10,23 @@ use {
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std::time::Duration,
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angle::Turns,
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|
||||
crate::{Inputs, view::ColorGrid}
|
||||
crate::{Inputs, view::{ColorGrid, Animation}}
|
||||
};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Strobe {
|
||||
pub inputs: Arc<RwLock< Inputs >>,
|
||||
pub inputs: Inputs,
|
||||
}
|
||||
|
||||
impl Animation for Strobe {
|
||||
fn advance(&mut self, inputs: &Inputs) {
|
||||
self.inputs = inputs.clone();
|
||||
}
|
||||
}
|
||||
|
||||
impl ColorGrid for Strobe {
|
||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||
let inputs = self.inputs.read().unwrap().clone();
|
||||
|
||||
let t = (inputs.wheel as f32 * inputs.t.as_millis() as f32 / inputs.cycle_len.as_millis() as f32) % 1.0;
|
||||
let t = (self.inputs.wheel as f32 * self.inputs.t.as_millis() as f32 / self.inputs.cycle_len.as_millis() as f32) % 1.0;
|
||||
|
||||
if t < 0.6 {
|
||||
Rgb::new(0.3, 0.3, 0.3)
|
||||
|
|
|
@ -10,16 +10,21 @@ use {
|
|||
std::time::Duration,
|
||||
angle::Turns,
|
||||
|
||||
crate::{Inputs, view::ColorGrid}
|
||||
crate::{Inputs, view::{ColorGrid, Animation}}
|
||||
};
|
||||
|
||||
pub struct UbootPrüfstandFade { pub inputs: Arc<RwLock< Inputs >> }
|
||||
#[derive(Default)]
|
||||
pub struct UbootPrüfstandFade { pub inputs: Inputs }
|
||||
|
||||
impl Animation for UbootPrüfstandFade {
|
||||
fn advance(&mut self, inputs: &Inputs) {
|
||||
self.inputs = inputs.clone();
|
||||
}
|
||||
}
|
||||
|
||||
impl ColorGrid for UbootPrüfstandFade {
|
||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||
let inputs = self.inputs.read().unwrap().clone();
|
||||
// let millis = self
|
||||
|
||||
let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
|
||||
let i = ( self.inputs.t.as_millis() as f32 / (4.0*self.inputs.cycle_len.as_millis() as f32) ) % 1.0;
|
||||
|
||||
let pi2 = 2.0 * 3.1415926;
|
||||
|
||||
|
@ -34,7 +39,7 @@ impl ColorGrid for UbootPrüfstandFade {
|
|||
|
||||
let col2 = Rgb::new(0.8, 0.0, 0.0);
|
||||
|
||||
let p = ( inputs.t.as_millis() as f32 / (32.0*inputs.cycle_len.as_millis() as f32)) % 1.0;
|
||||
let p = ( self.inputs.t.as_millis() as f32 / (32.0*self.inputs.cycle_len.as_millis() as f32)) % 1.0;
|
||||
if p >= 0.7 {
|
||||
col2
|
||||
} else {
|
||||
|
|
|
@ -10,21 +10,25 @@ use {
|
|||
std::time::Duration,
|
||||
angle::Turns,
|
||||
|
||||
crate::{Inputs, view::ColorGrid, util::get_angle, waveform::Waveform}
|
||||
crate::{Inputs, view::{ColorGrid, Animation}, util::get_angle, waveform::Waveform}
|
||||
};
|
||||
|
||||
pub struct WaveFade { pub inputs: Arc<RwLock< Inputs >>,
|
||||
pub struct WaveFade { pub inputs: Inputs,
|
||||
pub hue: f32,
|
||||
}
|
||||
|
||||
impl Animation for WaveFade {
|
||||
fn advance(&mut self, inputs: &Inputs) {
|
||||
self.inputs = inputs.clone();
|
||||
}
|
||||
}
|
||||
|
||||
impl ColorGrid for WaveFade {
|
||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||
let inputs = self.inputs.read().unwrap().clone();
|
||||
|
||||
let nt = ( inputs.t.as_millis() as f32 / inputs.cycle_len.as_millis() as f32 );
|
||||
let nt = ( self.inputs.t.as_millis() as f32 / self.inputs.cycle_len.as_millis() as f32 );
|
||||
|
||||
let i =
|
||||
match inputs.wheel % 4 {
|
||||
match self.inputs.wheel % 4 {
|
||||
0 => Waveform::Sine{}.get_norm(nt),
|
||||
1 => Waveform::Triangle{}.get_norm(nt),
|
||||
2 => Waveform::Sawtooth{}.get_norm(nt),
|
||||
|
|
|
@ -10,16 +10,21 @@ use {
|
|||
std::time::Duration,
|
||||
angle::Turns,
|
||||
|
||||
crate::{Inputs, view::ColorGrid, util::get_angle}
|
||||
crate::{Inputs, view::{ColorGrid, Animation}, util::get_angle}
|
||||
};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Wheel { pub inputs: Inputs }
|
||||
|
||||
impl Animation for Wheel {
|
||||
fn advance(&mut self, inputs: &Inputs) {
|
||||
self.inputs = inputs.clone();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Wheel { pub inputs: Arc<RwLock< Inputs >> }
|
||||
impl ColorGrid for Wheel {
|
||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||
let inputs = self.inputs.read().unwrap().clone();
|
||||
|
||||
let millis = inputs.t.as_millis();
|
||||
let millis = self.inputs.t.as_millis();
|
||||
|
||||
let p1 = p + Vector2::new(0.0,0.5);
|
||||
let r2 = p1.x*p1.x + p1.y*p1.y;
|
||||
|
@ -31,8 +36,8 @@ impl ColorGrid for Wheel {
|
|||
(5.0) *
|
||||
mirrorphi *
|
||||
(
|
||||
inputs.t.as_millis() as f32
|
||||
/ (inputs.cycle_len.as_millis() as f32 * (1.0 + (inputs.wheel as f32).abs()))
|
||||
self.inputs.t.as_millis() as f32
|
||||
/ (self.inputs.cycle_len.as_millis() as f32 * (1.0 + (self.inputs.wheel as f32).abs()))
|
||||
)
|
||||
);
|
||||
|
||||
|
@ -40,7 +45,7 @@ impl ColorGrid for Wheel {
|
|||
&Hsv::<f32, Turns<f32>>::new(
|
||||
Turns( gamma*0.5 ),
|
||||
0.5 + r2 * 0.5,
|
||||
(inputs.wheel as f32 / 16.0),
|
||||
(self.inputs.wheel as f32 / 16.0),
|
||||
)
|
||||
)
|
||||
}
|
||||
|
|
|
@ -11,56 +11,67 @@ use {
|
|||
angle::Turns,
|
||||
|
||||
crate::Inputs,
|
||||
crate::view::ColorGrid,
|
||||
crate::view::{ColorGrid, Animation},
|
||||
crate::patterns::*
|
||||
};
|
||||
|
||||
|
||||
pub struct SceneLibrary {
|
||||
library: Vec< Box<dyn ColorGrid> >,
|
||||
current_scene: RwLock<usize>,
|
||||
inputs: Arc<RwLock< Inputs >>,
|
||||
library: Vec< Box<dyn Animation> >,
|
||||
current_scene: usize,
|
||||
inputs: Inputs,
|
||||
|
||||
transition_length: Duration,
|
||||
// transition_curve: enum { Constant, Linear, Sigmoid, Sinus }
|
||||
}
|
||||
|
||||
impl SceneLibrary {
|
||||
pub fn new( inputs: Arc<RwLock<Inputs>> ) -> Self {
|
||||
pub fn new() -> Self {
|
||||
SceneLibrary {
|
||||
library: vec![
|
||||
// 0
|
||||
Box::new( Breathing{ inputs: inputs.clone() } ),
|
||||
|
||||
Box::new( Breathing::default() ),
|
||||
// 1
|
||||
Box::new( Strobe{ inputs: inputs.clone() } ),
|
||||
Box::new( Strobe::default() ),
|
||||
// 2
|
||||
Box::new( WaveFade{ inputs: inputs.clone(), hue: 0.5 } ),
|
||||
// Box::new( WaveFade{ inputs: inputs.clone(), hue: 0.5 } ),
|
||||
// 3
|
||||
Box::new( UbootPrüfstandFade{ inputs: inputs.clone() } ),
|
||||
Box::new( UbootPrüfstandFade::default() ),
|
||||
//4
|
||||
Box::new( ArcticRain{ inputs: inputs.clone() } ),
|
||||
Box::new( ArcticRain::default() ),
|
||||
//5
|
||||
Box::new( Wheel{ inputs: inputs.clone() } ),
|
||||
Box::new( Wheel::default() ),
|
||||
//6
|
||||
Box::new( Alternate{ inputs: inputs.clone() } ),
|
||||
Box::new( Alternate::default() ),
|
||||
//7
|
||||
Box::new( PastelFade{ inputs: inputs.clone() } ),
|
||||
Box::new( PastelFade::default() ),
|
||||
//8
|
||||
Box::new( OneShotMan::default() )
|
||||
],
|
||||
current_scene: RwLock::new(0),
|
||||
inputs,
|
||||
current_scene: 0,
|
||||
inputs: Inputs::default(),
|
||||
transition_length: Duration::from_millis(200),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Animation for SceneLibrary {
|
||||
fn advance(&mut self, inputs: &Inputs) {
|
||||
self.inputs = inputs.clone();
|
||||
|
||||
if self.inputs.transition_time.as_millis() as f32 > self.transition_length.as_millis() as f32 {
|
||||
// change own state:
|
||||
self.current_scene = self.inputs.scene_select;
|
||||
}
|
||||
|
||||
if let Some(a) = self.library.get_mut(self.current_scene) {
|
||||
a.advance( inputs );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ColorGrid for SceneLibrary {
|
||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||
let inputs = self.inputs.read().unwrap().clone();
|
||||
|
||||
let sc = *self.current_scene.read().unwrap();
|
||||
|
||||
let mut intensity: f32 = inputs.master_intensity;
|
||||
let mut intensity: f32 = self.inputs.master_intensity;
|
||||
if intensity > 1.0 {
|
||||
intensity = 1.0;
|
||||
}
|
||||
|
@ -68,20 +79,19 @@ impl ColorGrid for SceneLibrary {
|
|||
intensity = -1.0;
|
||||
}
|
||||
|
||||
if let Some(w) = inputs.master_wave {
|
||||
if let Some(w) = self.inputs.master_wave.clone() {
|
||||
intensity *= w.get_doub(
|
||||
inputs.t.as_millis() as f32
|
||||
/ inputs.cycle_len.as_millis() as f32
|
||||
self.inputs.t.as_millis() as f32
|
||||
/ self.inputs.cycle_len.as_millis() as f32
|
||||
);
|
||||
}
|
||||
|
||||
if inputs.scene_select < self.library.len() {
|
||||
if self.inputs.scene_select < self.library.len() {
|
||||
|
||||
|
||||
if inputs.scene_select == sc {
|
||||
if self.inputs.scene_select == self.current_scene {
|
||||
// display only one animation
|
||||
let mut hsv = Hsv::from_color(
|
||||
&self.library[ sc ].get(p)
|
||||
&self.library[ self.current_scene ].get(p)
|
||||
);
|
||||
|
||||
hsv = Hsv::<f32>::new(
|
||||
|
@ -93,24 +103,18 @@ impl ColorGrid for SceneLibrary {
|
|||
Rgb::from_color(&hsv)
|
||||
} else {
|
||||
// display transition
|
||||
let cur_scene = &self.library[ sc ];
|
||||
let nxt_scene = &self.library[ inputs.scene_select ];
|
||||
let cur_scene = &self.library[ self.current_scene ];
|
||||
let nxt_scene = &self.library[ self.inputs.scene_select ];
|
||||
|
||||
// crossfade param
|
||||
let w = ( inputs.transition_time.as_millis() as f32 / self.transition_length.as_millis() as f32 );
|
||||
|
||||
if w >= 1.0 {
|
||||
// change own state:
|
||||
*self.current_scene.write().unwrap() = inputs.scene_select;
|
||||
}
|
||||
let w = ( self.inputs.transition_time.as_millis() as f32 / self.transition_length.as_millis() as f32 );
|
||||
|
||||
cur_scene.get(p)
|
||||
.lerp(
|
||||
&nxt_scene.get(p),
|
||||
w
|
||||
)
|
||||
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Rgb::new(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
|
18
src/setup.rs
18
src/setup.rs
|
@ -1,7 +1,8 @@
|
|||
use {
|
||||
crate::{
|
||||
fixture::Fixture,
|
||||
view::ColorGrid
|
||||
inputs::Inputs,
|
||||
view::{ColorGrid, Animation}
|
||||
},
|
||||
cgmath::Vector2,
|
||||
std::time::Duration,
|
||||
|
@ -12,22 +13,22 @@ pub struct LightingSetup {
|
|||
fixtures: Vec<Fixture>,
|
||||
t: Arc<RwLock<Duration>>,
|
||||
|
||||
view: Box<dyn ColorGrid>
|
||||
animation: Box<dyn Animation>
|
||||
}
|
||||
|
||||
impl LightingSetup {
|
||||
pub fn new(fixtures: Vec<Fixture>, view: Box<dyn ColorGrid>) -> Self {
|
||||
pub fn new(fixtures: Vec<Fixture>, animation: Box<dyn Animation>) -> Self {
|
||||
let t = Arc::new(RwLock::new(Duration::from_millis(0)));
|
||||
LightingSetup {
|
||||
fixtures,
|
||||
t: t.clone(),
|
||||
view
|
||||
animation
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_buffers(&mut self) {
|
||||
for fixture in self.fixtures.iter_mut() {
|
||||
fixture.update_buffer( &self.view );
|
||||
fixture.update_buffer( self.animation.as_ref() );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,6 +47,11 @@ impl LightingSetup {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn advance(&mut self, inputs: &Inputs) {
|
||||
self.animation.advance(inputs);
|
||||
self.update_buffers();
|
||||
}
|
||||
|
||||
pub fn draw_preview(
|
||||
&self,
|
||||
buffer: &mut softbuffer::Buffer<'_, Arc<winit::window::Window>, Arc<winit::window::Window>>,
|
||||
|
@ -65,7 +71,7 @@ impl LightingSetup {
|
|||
let xf = (x as f32 - width as f32/2.0) / mindim as f32;
|
||||
let yf = -(y as f32 - height as f32/2.0) / mindim as f32;
|
||||
|
||||
let color = self.view.get(&Vector2::new(xf, yf));
|
||||
let color = self.animation.get(&Vector2::new(xf, yf));
|
||||
|
||||
|
||||
let red = (color.red() * 16.0) as u32;
|
||||
|
|
|
@ -8,8 +8,8 @@ use {
|
|||
pub trait ColorGrid {
|
||||
fn get(&self, pos: &Vector2<f32>) -> Rgb<f32>;
|
||||
}
|
||||
|
||||
pub trait Animation {
|
||||
fn advance(&mut self, inputs: Inputs);
|
||||
pub trait Animation : ColorGrid {
|
||||
fn advance(&mut self, inputs: &Inputs);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue