add separate display function for controller and add names for patterns
This commit is contained in:
parent
abdd63d446
commit
ae49876794
16 changed files with 139 additions and 37 deletions
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@ -1,6 +1,11 @@
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use {
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use {
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std::time::{Instant, Duration},
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std::time::{Instant, Duration},
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crate::waveform::Waveform,
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std::sync::{Arc, RwLock},
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crate::{
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waveform::Waveform,
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SceneLibrary,
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inputs::Inputs
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}
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};
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};
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pub struct Controller {
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pub struct Controller {
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@ -8,25 +13,55 @@ pub struct Controller {
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pub transition_begin: Instant,
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pub transition_begin: Instant,
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pub last_tap: Instant,
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pub last_tap: Instant,
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pub ctrl: bool
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pub ctrl: bool,
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pub inputs: Arc<RwLock<Inputs>>,
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pub library: Arc<RwLock<SceneLibrary>>
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}
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}
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impl Controller {
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impl Controller {
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pub fn new() -> Self {
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pub fn new(library: Arc<RwLock<SceneLibrary>>, inputs: Arc<RwLock<Inputs>>) -> Self {
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Controller {
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Controller {
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tbegin: Instant::now(),
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tbegin: Instant::now(),
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transition_begin: Instant::now(),
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transition_begin: Instant::now(),
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last_tap: Instant::now(),
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last_tap: Instant::now(),
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ctrl: false
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ctrl: false,
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library,
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inputs
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}
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}
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}
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}
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pub fn display(&self) {
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let inputs = self.inputs.read().unwrap();
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let lib = self.library.read().unwrap();
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eprintln!("----------");
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if inputs.active {
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eprintln!("(ACTIVE)");
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} else {
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eprintln!("(FROZEN)");
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}
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if let Some(scene) = lib.get(inputs.scene_select) {
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eprintln!("current animation: {}", scene.name());
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}
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for si in 0..lib.len() {
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if let Some(scene) = lib.get(si) {
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eprintln!("({}) {}", si, scene.name());
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}
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}
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eprintln!("inputs:\n {:?}", inputs);
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}
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pub fn handle_key(
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pub fn handle_key(
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&mut self,
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&mut self,
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event: winit::event::KeyEvent,
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event: winit::event::KeyEvent,
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inputs: &mut crate::inputs::Inputs,
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setup: &mut crate::setup::LightingSetup
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setup: &mut crate::setup::LightingSetup
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) {
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) {
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let mut inputs = self.inputs.write().unwrap();
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if event.state == winit::event::ElementState::Released {
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if event.state == winit::event::ElementState::Released {
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match event.logical_key {
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match event.logical_key {
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winit::keyboard::Key::Named(
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winit::keyboard::Key::Named(
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@ -141,10 +176,6 @@ impl Controller {
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_=>{}
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_=>{}
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}
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}
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}
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}
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eprintln!("--------------");
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eprintln!("updated inputs:\n {:?}", inputs);
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eprintln!("--------------");
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}
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}
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}
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}
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_ => {}
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_ => {}
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43
src/main.rs
43
src/main.rs
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@ -51,13 +51,15 @@ async fn main() {
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socket.write().unwrap().set_read_timeout(Some(std::time::Duration::from_millis(1)));
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socket.write().unwrap().set_read_timeout(Some(std::time::Duration::from_millis(1)));
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socket.write().unwrap().set_write_timeout(Some(std::time::Duration::from_millis(1)));
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socket.write().unwrap().set_write_timeout(Some(std::time::Duration::from_millis(1)));
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let mut inputs = Inputs::default();
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let mut inputs = Arc::new(RwLock::new(Inputs::default()));
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let scene_library = Arc::new(RwLock::new(SceneLibrary::new()));
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let mut lighting_setup = LightingSetup::new(
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let mut lighting_setup = LightingSetup::new(
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vec![
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vec![
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Fixture::new_matrix(),
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Fixture::new_matrix(),
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// .with_driver( Box::new(MatrixTcpDriver::new("ip:port")) ),
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// .with_driver( Box::new(MatrixTcpDriver::new("ip:port")) ),
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/*
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Fixture::new_stripe(false)
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Fixture::new_stripe(false)
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.with_driver( Box::new(StripeDriver::new("192.168.0.114:4210", socket.clone())) )
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.with_driver( Box::new(StripeDriver::new("192.168.0.114:4210", socket.clone())) )
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.offset(Vector2::new(-0.5, 0.0)),
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.offset(Vector2::new(-0.5, 0.0)),
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@ -65,7 +67,7 @@ async fn main() {
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Fixture::new_stripe(true)
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Fixture::new_stripe(true)
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.with_driver( Box::new(StripeDriver::new("192.168.0.113:4210", socket.clone())) )
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.with_driver( Box::new(StripeDriver::new("192.168.0.113:4210", socket.clone())) )
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.offset(Vector2::new(-0.4, 0.0)),
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.offset(Vector2::new(-0.4, 0.0)),
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*/
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Fixture::new_stripe(true)
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Fixture::new_stripe(true)
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.with_driver( Box::new(StripeDriver::new("192.168.0.112:4210", socket.clone())) )
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.with_driver( Box::new(StripeDriver::new("192.168.0.112:4210", socket.clone())) )
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.offset(Vector2::new(0.4, 0.0)),
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.offset(Vector2::new(0.4, 0.0)),
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@ -75,18 +77,20 @@ async fn main() {
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.offset(Vector2::new(0.5, 0.0))
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.offset(Vector2::new(0.5, 0.0))
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],
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],
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Box::new( SceneLibrary::new() )
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scene_library.clone()
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);
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);
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let mut controller = controller::Controller::new();
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let mut controller = controller::Controller::new( scene_library, inputs.clone() );
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let mut frame_count = 0;
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let mut frame_count = 0;
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let mut fps_sum_window = std::time::Instant::now();
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let mut fps_sum_window = std::time::Instant::now();
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{
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lighting_setup.advance( &inputs );
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let inputs = controller.inputs.read().unwrap();
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for i in 0..5 {
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lighting_setup.advance(&(*inputs) );
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for i in 0 .. lighting_setup.fixtures.len() {
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lighting_setup.sync_fixture(i);
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lighting_setup.sync_fixture(i);
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}
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}
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}
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event_loop.run(move |event, elwt| {
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event_loop.run(move |event, elwt| {
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let tcur = std::time::Instant::now();
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let tcur = std::time::Instant::now();
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@ -107,12 +111,16 @@ async fn main() {
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}
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}
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// update animation
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// update animation
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inputs.t = tcur - controller.tbegin;
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let active = {
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inputs.transition_time = tcur - controller.transition_begin;
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let mut inputs = inputs.write().unwrap();
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lighting_setup.advance( &inputs );
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inputs.t = tcur - controller.tbegin;
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inputs.transition_time = tcur - controller.transition_begin;
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lighting_setup.advance( &inputs );
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inputs.active
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};
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// refresh fixture outputs
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// refresh fixture outputs
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if inputs.active {
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if active {
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// sync
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// sync
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let mut rbuf = [0 as u8; 8];
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let mut rbuf = [0 as u8; 8];
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@ -124,16 +132,18 @@ async fn main() {
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}
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}
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if src_addr == "192.168.0.112:4210".parse().expect("parse socketaddr") {
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if src_addr == "192.168.0.112:4210".parse().expect("parse socketaddr") {
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lighting_setup.sync_fixture(2);
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lighting_setup.sync_fixture(2);
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}
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}
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/*
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if src_addr == "192.168.0.113:4210".parse().expect("parse socketaddr") {
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if src_addr == "192.168.0.113:4210".parse().expect("parse socketaddr") {
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lighting_setup.sync_fixture(3);
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lighting_setup.sync_fixture(3);
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}
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}
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if src_addr == "192.168.0.114:4210".parse().expect("parse socketaddr") {
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if src_addr == "192.168.0.114:4210".parse().expect("parse socketaddr") {
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lighting_setup.sync_fixture(4);
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lighting_setup.sync_fixture(4);
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}
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}
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*/
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}
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}
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for i in 1 .. 5 {
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for i in 1 .. 3 {
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lighting_setup.update_outputs(i);
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lighting_setup.update_outputs(i);
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}
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}
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}
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}
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@ -159,8 +169,9 @@ async fn main() {
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event: winit::event::WindowEvent::KeyboardInput{ device_id, event, is_synthetic }
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event: winit::event::WindowEvent::KeyboardInput{ device_id, event, is_synthetic }
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} => {
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} => {
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controller.handle_key(
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controller.handle_key(
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event, &mut inputs, &mut lighting_setup
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event, &mut lighting_setup
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);
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);
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controller.display();
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}
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}
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_ => {}
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_ => {}
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@ -19,6 +19,9 @@ pub struct Alternate {
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}
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}
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impl Animation for Alternate {
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impl Animation for Alternate {
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fn name(&self) -> String {
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"Alternate".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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pub struct ArcticRain { pub inputs: Inputs }
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pub struct ArcticRain { pub inputs: Inputs }
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impl Animation for ArcticRain {
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impl Animation for ArcticRain {
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fn name(&self) -> String {
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"Arctic Rain".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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pub struct Breathing { pub inputs: Inputs }
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pub struct Breathing { pub inputs: Inputs }
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impl Animation for Breathing {
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impl Animation for Breathing {
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fn name(&self) -> String {
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"Breathing".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -10,14 +10,23 @@ use {
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std::time::Duration,
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std::time::Duration,
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angle::Turns,
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angle::Turns,
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crate::{Inputs, view::ColorGrid, util::get_angle}
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crate::{Inputs, view::{ColorGrid, Animation}, util::get_angle}
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};
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};
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pub struct GastelFade { pub inputs: Arc<RwLock< Inputs >> }
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pub struct GastelFade { pub inputs:Inputs }
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impl Animation for GastelFade {
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fn name(&self) -> String {
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"Gastel Fade".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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}
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}
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impl ColorGrid for GastelFade {
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impl ColorGrid for GastelFade {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
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let inputs = self.inputs.read().unwrap().clone();
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let inputs = self.inputs.clone();
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let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
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let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
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let w = (inputs.t.as_millis() as f32 / (inputs.wheel as f32*inputs.cycle_len.as_millis() as f32)) % 1.0;
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let w = (inputs.t.as_millis() as f32 / (inputs.wheel as f32*inputs.cycle_len.as_millis() as f32)) % 1.0;
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@ -22,6 +22,9 @@ pub struct OneShotMan {
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}
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}
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impl Animation for OneShotMan {
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impl Animation for OneShotMan {
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fn name(&self) -> String {
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"OneShotMan".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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self.velocity = (inputs.wheel as f32) / 16.0;
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self.velocity = (inputs.wheel as f32) / 16.0;
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@ -17,6 +17,9 @@ use {
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pub struct PastelFade { pub inputs: Inputs }
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pub struct PastelFade { pub inputs: Inputs }
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impl Animation for PastelFade {
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impl Animation for PastelFade {
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fn name(&self) -> String {
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"Pastel Fade".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -19,6 +19,9 @@ pub struct Strobe {
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}
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}
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impl Animation for Strobe {
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impl Animation for Strobe {
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fn name(&self) -> String {
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"Strobe".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -17,6 +17,9 @@ use {
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pub struct UbootPrüfstandFade { pub inputs: Inputs }
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pub struct UbootPrüfstandFade { pub inputs: Inputs }
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impl Animation for UbootPrüfstandFade {
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impl Animation for UbootPrüfstandFade {
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fn name(&self) -> String {
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"UbootPrüstand Fade".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -18,6 +18,9 @@ pub struct WaveFade { pub inputs: Inputs,
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}
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}
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impl Animation for WaveFade {
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impl Animation for WaveFade {
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fn name(&self) -> String {
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"Wave Fade".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -17,6 +17,9 @@ use {
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pub struct Wheel { pub inputs: Inputs }
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pub struct Wheel { pub inputs: Inputs }
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impl Animation for Wheel {
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impl Animation for Wheel {
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fn name(&self) -> String {
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"Wheel".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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}
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}
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@ -25,6 +25,12 @@ pub struct SceneLibrary {
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}
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}
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impl SceneLibrary {
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impl SceneLibrary {
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pub fn len(&self) -> usize {
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self.library.len()
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}
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pub fn get(&self, idx: usize) -> Option<&Box<dyn Animation>> {
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self.library.get(idx)
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}
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pub fn new() -> Self {
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pub fn new() -> Self {
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SceneLibrary {
|
SceneLibrary {
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library: vec![
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library: vec![
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|
@ -55,6 +61,9 @@ impl SceneLibrary {
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}
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}
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|
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impl Animation for SceneLibrary {
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impl Animation for SceneLibrary {
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fn name(&self) -> String {
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"master".into()
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}
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fn advance(&mut self, inputs: &Inputs) {
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fn advance(&mut self, inputs: &Inputs) {
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self.inputs = inputs.clone();
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self.inputs = inputs.clone();
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11
src/setup.rs
11
src/setup.rs
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@ -13,11 +13,11 @@ pub struct LightingSetup {
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pub fixtures: Vec<Fixture>,
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pub fixtures: Vec<Fixture>,
|
||||||
t: Arc<RwLock<Duration>>,
|
t: Arc<RwLock<Duration>>,
|
||||||
|
|
||||||
animation: Box<dyn Animation>
|
animation: Arc<RwLock<dyn Animation>>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LightingSetup {
|
impl LightingSetup {
|
||||||
pub fn new(fixtures: Vec<Fixture>, animation: Box<dyn Animation>) -> Self {
|
pub fn new(fixtures: Vec<Fixture>, animation: Arc<RwLock<dyn Animation>>) -> Self {
|
||||||
let t = Arc::new(RwLock::new(Duration::from_millis(0)));
|
let t = Arc::new(RwLock::new(Duration::from_millis(0)));
|
||||||
LightingSetup {
|
LightingSetup {
|
||||||
fixtures,
|
fixtures,
|
||||||
|
@ -28,7 +28,8 @@ impl LightingSetup {
|
||||||
|
|
||||||
pub fn update_buffers(&mut self) {
|
pub fn update_buffers(&mut self) {
|
||||||
for fixture in self.fixtures.iter_mut() {
|
for fixture in self.fixtures.iter_mut() {
|
||||||
fixture.update_buffer( self.animation.as_ref() );
|
let anim = self.animation.read().unwrap();
|
||||||
|
fixture.update_buffer( &*anim );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,7 +49,7 @@ impl LightingSetup {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn advance(&mut self, inputs: &Inputs) {
|
pub fn advance(&mut self, inputs: &Inputs) {
|
||||||
self.animation.advance(inputs);
|
self.animation.write().unwrap().advance(inputs);
|
||||||
self.update_buffers();
|
self.update_buffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -71,7 +72,7 @@ impl LightingSetup {
|
||||||
let xf = (x as f32 - width as f32/2.0) / mindim as f32;
|
let xf = (x as f32 - width as f32/2.0) / mindim as f32;
|
||||||
let yf = -(y as f32 - height as f32/2.0) / mindim as f32;
|
let yf = -(y as f32 - height as f32/2.0) / mindim as f32;
|
||||||
|
|
||||||
let color = self.animation.get(&Vector2::new(xf, yf));
|
let color = self.animation.read().unwrap().get(&Vector2::new(xf, yf));
|
||||||
|
|
||||||
|
|
||||||
let red = (color.red() * 16.0) as u32;
|
let red = (color.red() * 16.0) as u32;
|
||||||
|
|
|
@ -14,11 +14,22 @@ use {
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
pub struct UbootPrüfstandFade { inputs: Arc<RwLock< Inputs >> }
|
pub struct UbootPrüfstandFade { inputs: Inputs }
|
||||||
|
|
||||||
|
impl Animation for UbootPrüfstandFade {
|
||||||
|
fn name(&self) -> String {
|
||||||
|
"UbootPrüfstand Fade".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn advance(&mut self, inputs: &Inputs) {
|
||||||
|
self.inputs = inputs.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl ColorGrid for UbootPrüfstandFade {
|
impl ColorGrid for UbootPrüfstandFade {
|
||||||
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
fn get(&self, p: &Vector2<f32>) -> Rgb<f32> {
|
||||||
let inputs = self.inputs.read().unwrap().clone();
|
|
||||||
// let millis = self
|
let inputs = self.inputs.clone();
|
||||||
|
|
||||||
let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
|
let i = ( inputs.t.as_millis() as f32 / (4.0*inputs.cycle_len.as_millis() as f32) ) % 1.0;
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,9 @@ pub trait ColorGrid {
|
||||||
fn get(&self, pos: &Vector2<f32>) -> Rgb<f32>;
|
fn get(&self, pos: &Vector2<f32>) -> Rgb<f32>;
|
||||||
}
|
}
|
||||||
pub trait Animation : ColorGrid {
|
pub trait Animation : ColorGrid {
|
||||||
|
fn name(&self) -> String {
|
||||||
|
String::from("unnamed")
|
||||||
|
}
|
||||||
fn advance(&mut self, inputs: &Inputs);
|
fn advance(&mut self, inputs: &Inputs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue