#include "sust.h" #include #include #include void sust_init( struct sust * sust ) { sust->mode = MODE_Sostenuto; sust->playing = false; sust->start_idx = 0; sust->idx = 0; sust->buf_len = 12800; sust->record_buf = malloc( sizeof(float) * sust->buf_len ); sust->play_buf = malloc( sizeof(float) * sust->buf_len ); } float envelope( float x ) { if( x < 0.4 ) return (x / 0.4) * (x / 0.4); if( x < 0.6 ) return 1.0; float v = 1.0 - ((x - 0.6) / 0.4); return v*v; } float softcos( float x ) { return sin( x * (3.141 / 2.0) ); } void sust_swap( struct sust * sust ) { float * tmp = sust->play_buf; sust->play_buf = sust->record_buf; sust->record_buf = tmp; for( int i = 0; i < sust->buf_len; ++i ) { sust->record_buf[i] = sust->play_buf[i]; } } void sust_process( struct sust * sust, size_t frame_size, float const * in, float * out ) { for( size_t i = 0; i < frame_size; ++i ) { if( sust->mode == MODE_Sustain && sust->idx == 0 ) { sust_swap( sust ); } float out_value = in[i]; if( sust->playing ) { int n_voices = 5; for( int v = 0; v < n_voices; ++v ) { size_t play_idx = (sust->start_idx + sust->idx + ((v*sust->buf_len)/n_voices)) % sust->buf_len; float gain = envelope( ((float) play_idx) / ((float)sust->buf_len) ); //printf("gain = %f\n", gain); out_value += 0.5 *gain * sust->play_buf[ play_idx ]; } } if( sust->mode == MODE_Sostenuto ) { sust->record_buf[ sust->idx ] = in[i]; } if( sust->mode == MODE_Sustain ) { sust->record_buf[ sust->idx ] = 0.5*out_value; } sust->idx = (sust->idx + 1) % sust->buf_len; out[i] = out_value; } }