#include "sust.h" #include #include #include void sust_init(struct sust* sust) { sust->mode = MODE_Sostenuto; sust->playing = false; sust->start_idx = 0; sust->idx = 0; sust->buf_len = 51200; sust->record_buf = malloc(sizeof(float) * sust->buf_len); sust->play_buf = malloc(sizeof(float) * sust->buf_len); } float envelope(float x) { if (x < 0.4) return (x / 0.4) * (x / 0.4); if (x < 0.6) return 1.0; float v = 1.0 - ((x - 0.6) / 0.4); return v * v; } float softcos(float x) { return sin(x * (3.141 / 2.0)); } void sust_resize(struct sust* sust, size_t new_len) { sust->buf_len = new_len; sust->play_buf = realloc(sust->play_buf, sizeof(float) * new_len); sust->record_buf = realloc(sust->record_buf, sizeof(float) * new_len); sust->idx %= new_len; } void sust_swap( struct sust* sust) { float* tmp = sust->play_buf; sust->play_buf = sust->record_buf; sust->record_buf = tmp; for (int i = 0; i < sust->buf_len; ++i) { sust->record_buf[i] = sust->play_buf[i]; } } void sust_process( struct sust* sust, size_t frame_size, float const* in, float* out) { for (size_t i = 0; i < frame_size; ++i) { if (sust->mode == MODE_Sustain && sust->idx == 0) { sust_swap(sust); } float out_value = in[i]; if (sust->playing) { int n_voices = 5; for (int v = 0; v < n_voices; ++v) { size_t play_idx = (sust->start_idx + sust->idx + ((v * sust->buf_len) / n_voices)) % sust->buf_len; float gain = envelope(((float)play_idx) / ((float)sust->buf_len)); // printf("gain = %f\n", gain); out_value += 0.5 * gain * sust->play_buf[play_idx]; } } if (sust->mode == MODE_Sostenuto) { sust->record_buf[sust->idx] = in[i]; } if (sust->mode == MODE_Sustain) { sust->record_buf[sust->idx] = 0.5 * out_value; } sust->idx = (sust->idx + 1) % sust->buf_len; out[i] = out_value; } }