#include #include #include #include #include "gate.h" #include void gate_init( struct gate * gate ) { gate->threshold = 0.0; gate->enable_calibration = false; gate->block_size = 1024; gate->cur_block_count = 0; gate->cur_block_sum = 0.0; gate->is_active = false; gate->cur_gain = 1.0; gate->attack = 1.0 / 512.0; gate->release = 1.0 / 4096.0; } void gate_process( struct gate * gate, size_t frame_size, float const * in, float * out ) { bool act = false; for( size_t i = 0; i < frame_size; ++i ) { gate->cur_block_sum += fabs( in[i] ); gate->cur_block_count += 1; if( gate->cur_block_count >= gate->block_size ) { //printf("new block sum %f, gain = %f\n", gate->cur_block_sum, gate->cur_gain); gate->last_block_sum = gate->cur_block_sum; gate->cur_block_sum = 0.0; if( gate->last_block_sum > 0.03 ) { act = true; } else { act = false; } } if( act ) { gate->cur_gain += gate->attack; if( gate->cur_gain > 1.0 ) { gate->cur_gain = 1.0; } } else { gate->cur_gain -= gate->release; if( gate->cur_gain < 0.0 ) { gate->cur_gain = 0.0; } } out[i] = in[i] * gate->cur_gain; } }