digraph SeaOfTypes { Byte1 [label="[Byte; 1]", fontsize=10, shape=plaintext, color=lightgrey]; Byte4 [label="[Byte; 4]", fontsize=10, shape=plaintext, color=lightgrey]; Byte8 [label="[Byte; 8]", fontsize=10, shape=plaintext, color=lightgrey]; IEEE754single [label="IEEE-754.single", fontsize=10, shape=plaintext, color=lightgrey]; IEEE754double [label="IEEE-754.double", fontsize=10, shape=plaintext, color=lightgrey]; Real [label="ℝ", fontsize=20, shape=plaintext]; Degrees [label="Degrees", fontsize=18, shape=plaintext]; Turns [label="Turns", fontsize=18, shape=plaintext]; Radians [label="Radians", fontsize=18, shape=plaintext]; Angle [label="Angle", fontsize=20, shape=plaintext]; RealUnit [label="ℝ_[0,1]", fontsize=24, shape=plaintext]; HSV [label="HSV", fontsize=20, shape=plaintext]; U8 [label="machine.UInt8", fontsize=18, shape=plaintext]; Z256 [label="ℤ_256", fontsize=20, shape=plaintext]; QuantizedLinear [label="", fontsize=20, shape=plaintext]; IEEE754single -> Byte4 IEEE754double -> Byte8 Real -> IEEE754single Real -> IEEE754double Degrees -> Real Turns -> Real Radians -> Real RealUnit -> Real RealUnit -> QuantizedLinear QuantizedLinear -> Z256 Z256 -> U8 U8 -> Byte1 Angle -> Degrees Angle -> Turns Angle -> Radians HSV -> Angle [label="hue"] HSV -> RealUnit [label="saturation"] HSV -> RealUnit [label="value"] }