replace native.Float/native.Double with native.Float32/native.Float64

This commit is contained in:
Michael Sippel 2025-03-25 19:38:56 +01:00
parent 21bb33193a
commit bce52e9fcf
Signed by: senvas
GPG key ID: F96CF119C34B64A6
3 changed files with 38 additions and 38 deletions

View file

@ -3,16 +3,16 @@
```
morph_angle_as_degrees_to_turns_float ()
Angle ~ Degrees ~ ~ native.Float
--> Angle ~ Turns ~ ~ native.Float
Angle ~ Degrees ~ ~ native.Float32
--> Angle ~ Turns ~ ~ native.Float32
```
*dst = *src / 360.0;
return 0;
```
morph_angle_as_degrees_to_turns_double ()
Angle ~ Degrees ~ ~ native.Double
--> Angle ~ Turns ~ ~ native.Double
Angle ~ Degrees ~ ~ native.Float64
--> Angle ~ Turns ~ ~ native.Float64
```
*dst = *src / 360.0;
return 0;
@ -20,16 +20,16 @@ morph_angle_as_degrees_to_turns_double ()
morph_angle_as_turns_to_degrees_float ()
Angle ~ Turns ~ ~ native.Float
--> Angle ~ Degrees ~ ~ native.Float
Angle ~ Turns ~ ~ native.Float32
--> Angle ~ Degrees ~ ~ native.Float32
```
*dst = *src * 360.0;
return 0;
```
morph_angle_as_turns_to_degrees_double ()
Angle ~ Turns ~ ~ native.Double
--> Angle ~ Degrees ~ ~ native.Double
Angle ~ Turns ~ ~ native.Float64
--> Angle ~ Degrees ~ ~ native.Float64
```
*dst = *src * 360.0;
return 0;
@ -39,16 +39,16 @@ morph_angle_as_turns_to_degrees_double ()
morph_angle_as_radians_to_turns_float ()
Angle ~ Radians ~ ~ native.Float
--> Angle ~ Turns ~ ~ native.Float
Angle ~ Radians ~ ~ native.Float32
--> Angle ~ Turns ~ ~ native.Float32
```
*dst = *src / PHI;
return 0;
```
morph_angle_as_radians_to_turns_double ()
Angle ~ Radians ~ ~ native.Double
--> Angle ~ Turns ~ ~ native.Double
Angle ~ Radians ~ ~ native.Float64
--> Angle ~ Turns ~ ~ native.Float64
```
*dst = *src / PHI;
return 0;
@ -56,16 +56,16 @@ morph_angle_as_radians_to_turns_double ()
morph_angle_as_turns_to_radians_float ()
Angle ~ Turns ~ ~ native.Float
--> Angle ~ Radians ~ ~ native.Float
Angle ~ Turns ~ ~ native.Float32
--> Angle ~ Radians ~ ~ native.Float32
```
*dst = *src * PHI;
return 0;
```
morph_angle_as_degrees_to_radians_double ()
Angle ~ Turns ~ ~ native.Double
--> Angle ~ Radians ~ ~ native.Double
Angle ~ Turns ~ ~ native.Float64
--> Angle ~ Radians ~ ~ native.Float64
```
*dst = *src * PHI;
return 0;