``` #define PHI 6.28318530718 ``` morph_angle_as_degrees_to_turns_float () Angle ~ Degrees ~ ℝ ~ native.Float32 --> Angle ~ Turns ~ ℝ ~ native.Float32 ```*dst = *src / 360.0;``` morph_angle_as_degrees_to_turns_double () Angle ~ Degrees ~ ℝ ~ native.Float64 --> Angle ~ Turns ~ ℝ ~ native.Float64 ```*dst = *src / 360.0;``` morph_angle_as_turns_to_degrees_float () Angle ~ Turns ~ ℝ ~ native.Float32 --> Angle ~ Degrees ~ ℝ ~ native.Float32 ```*dst = *src * 360.0;``` morph_angle_as_turns_to_degrees_double () Angle ~ Turns ~ ℝ ~ native.Float64 --> Angle ~ Degrees ~ ℝ ~ native.Float64 ```*dst = *src * 360.0;``` morph_angle_as_radians_to_turns_float () Angle ~ Radians ~ ℝ ~ native.Float32 --> Angle ~ Turns ~ ℝ ~ native.Float32 ```*dst = *src / PHI;``` morph_angle_as_radians_to_turns_double () Angle ~ Radians ~ ℝ ~ native.Float64 --> Angle ~ Turns ~ ℝ ~ native.Float64 ```*dst = *src / PHI;``` morph_angle_as_turns_to_radians_float () Angle ~ Turns ~ ℝ ~ native.Float32 --> Angle ~ Radians ~ ℝ ~ native.Float32 ```*dst = *src * PHI;``` morph_angle_as_degrees_to_radians_double () Angle ~ Turns ~ ℝ ~ native.Float64 --> Angle ~ Radians ~ ℝ ~ native.Float64 ```*dst = *src * PHI;```