```
#define PHI 6.28318530718
```

morph_angle_as_degrees_to_turns_float ()
    Angle ~ Degrees ~ ℝ ~ native.Float32
--> Angle ~ Turns ~ ℝ ~ native.Float32
```*dst = *src / 360.0;```

morph_angle_as_degrees_to_turns_double ()
    Angle ~ Degrees ~ ℝ ~ native.Float64
--> Angle ~ Turns ~ ℝ ~ native.Float64
```*dst = *src / 360.0;```


morph_angle_as_turns_to_degrees_float ()
    Angle ~ Turns ~ ℝ ~ native.Float32
--> Angle ~ Degrees ~ ℝ ~ native.Float32
```*dst = *src * 360.0;```

morph_angle_as_turns_to_degrees_double ()
    Angle ~ Turns ~ ℝ ~ native.Float64
--> Angle ~ Degrees ~ ℝ ~ native.Float64
```*dst = *src * 360.0;```


morph_angle_as_radians_to_turns_float ()
    Angle ~ Radians ~ ℝ ~ native.Float32
--> Angle ~ Turns ~ ℝ ~ native.Float32
```*dst = *src / PHI;```

morph_angle_as_radians_to_turns_double ()
    Angle ~ Radians ~ ℝ ~ native.Float64
--> Angle ~ Turns ~ ℝ ~ native.Float64
```*dst = *src / PHI;```


morph_angle_as_turns_to_radians_float ()
    Angle ~ Turns ~ ℝ ~ native.Float32
--> Angle ~ Radians ~ ℝ ~ native.Float32
```*dst = *src * PHI;```

morph_angle_as_degrees_to_radians_double ()
    Angle ~ Turns ~ ℝ ~ native.Float64
--> Angle ~ Radians ~ ℝ ~ native.Float64
```*dst = *src * PHI;```