sequence.flatten: remove unnecessary mut

This commit is contained in:
Michael Sippel 2021-02-17 18:21:26 +01:00
parent eb6dc43e53
commit 0fcf852b72
Signed by: senvas
GPG key ID: F96CF119C34B64A6

View file

@ -208,7 +208,7 @@ where V1: SequenceView<Item = OuterViewPort<V2>> + ?Sized + 'static,
let top_len = self.top.read().unwrap().view.len().unwrap_or(0); let top_len = self.top.read().unwrap().view.len().unwrap_or(0);
let first_chunk = self.chunks.get(&start_idx).unwrap().read().unwrap(); let first_chunk = self.chunks.get(&start_idx).unwrap().read().unwrap();
let mut start_offset = first_chunk.offset + first_chunk.view.len().unwrap_or(0); let start_offset = first_chunk.offset + first_chunk.view.len().unwrap_or(0);
let mut cur_offset = start_offset; let mut cur_offset = start_offset;
let mut dirty_idx = Vec::new(); let mut dirty_idx = Vec::new();