initial sdf output

This commit is contained in:
Tendsin Mende 2021-09-06 00:56:51 +02:00
parent b86220ae90
commit 4ce574ea78

View file

@ -16,7 +16,16 @@ use{
terminal::{Terminal, TerminalCompositor, TerminalEvent, TerminalEditor}, terminal::{Terminal, TerminalCompositor, TerminalEvent, TerminalEditor},
list::{ListEditor}, list::{ListEditor},
tree_nav::{TreeNav} tree_nav::{TreeNav}
} },
nako::{
stream::{SecondaryStream2d, PrimaryStream2d},
glam::{Vec2, Vec3},
operations::{
planar::primitives2d::Box2d,
volumetric::{Color, Union, Round},
},
},
nakorender::{backend::{Backend, LayerInfo}, winit, camera::Camera2d}
}; };
@ -32,7 +41,7 @@ impl ColorCollector {
let r = l.get(&0).unwrap_or(0); let r = l.get(&0).unwrap_or(0);
let g = l.get(&1).unwrap_or(0); let g = l.get(&1).unwrap_or(0);
let b = l.get(&2).unwrap_or(0); let b = l.get(&2).unwrap_or(0);
println!("Set r: {}", r);
self.color.set((r as u8, g as u8, b as u8)); self.color.set((r as u8, g as u8, b as u8));
} }
} }
@ -84,10 +93,13 @@ async fn main() {
compositor.write().unwrap().push(color_editor.get_term_view().offset(Vector2::new(2, 2))); compositor.write().unwrap().push(color_editor.get_term_view().offset(Vector2::new(2, 2)));
let color_view = color_port.outer().get_view();
async_std::task::spawn( async_std::task::spawn(
async move { async move {
loop { loop {
term_port.update(); term_port.update();
color_port.update();
match term.next_event().await { match term.next_event().await {
TerminalEvent::Input(Event::Key(Key::Ctrl('c'))) | TerminalEvent::Input(Event::Key(Key::Ctrl('c'))) |
TerminalEvent::Input(Event::Key(Key::Ctrl('g'))) | TerminalEvent::Input(Event::Key(Key::Ctrl('g'))) |
@ -119,6 +131,70 @@ async fn main() {
} }
); );
async_std::task::spawn(async move {
term_writer.show().await.expect("output error!"); term_writer.show().await.expect("output error!");
});
let event_loop = nakorender::winit::event_loop::EventLoop::new();
let window = nakorender::winit::window::Window::new(&event_loop).unwrap();
let mut renderer = nakorender::marp::MarpBackend::new(&window, &event_loop);
let id = renderer.new_layer_2d();
renderer.set_layer_order(&[id.into()]);
renderer.update_camera_2d(id, Camera2d{
extent: Vec2::new(2.0, 2.0),
location: Vec2::new(-1.0, -1.0),
rotation: 0.0
});
event_loop.run(move |event, _target, control_flow|{
//Set to polling for now, might be overwritten
//TODO: Maybe we want to use "WAIT" for the ui thread? However, the renderers don't work that hard
//if nothing changes. So should be okay for a alpha style programm.
*control_flow = winit::event_loop::ControlFlow::Poll;
//now check if a rerender was requested, or if we worked on all
//events on that batch
match event{
winit::event::Event::WindowEvent{window_id: _, event: winit::event::WindowEvent::Resized(newsize)} => {
//update layer to cover whole window again.
renderer.set_layer_info(id.into(), LayerInfo{
extent: (newsize.width as usize, newsize.height as usize),
location: (0,0)
});
}
winit::event::Event::MainEventsCleared => {
window.request_redraw();
}
winit::event::Event::RedrawRequested(_) => {
let new_sdf = sdf_from_color(color_view.get());
renderer.update_sdf_2d(id, new_sdf);
renderer.render(&window);
}
_ => {},
}
})
} }
fn sdf_from_color(c: (u8, u8, u8)) -> PrimaryStream2d{
PrimaryStream2d::new()
.push(
SecondaryStream2d::new(
Union,
Box2d{extent: Vec2::new(0.5, 0.5)}
).push_mod(Color(
Vec3::new(
(c.0 as f32 / 255.0).clamp(0.0, 1.0),
(c.1 as f32 / 255.0).clamp(0.0, 1.0),
(c.2 as f32 / 255.0).clamp(0.0, 1.0),
)
)).push_mod(Round{radius: 0.2}).build()
).build()
}