initial sdf output
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b86220ae90
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4ce574ea78
1 changed files with 79 additions and 3 deletions
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@ -16,7 +16,16 @@ use{
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terminal::{Terminal, TerminalCompositor, TerminalEvent, TerminalEditor},
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list::{ListEditor},
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tree_nav::{TreeNav}
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}
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},
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nako::{
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stream::{SecondaryStream2d, PrimaryStream2d},
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glam::{Vec2, Vec3},
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operations::{
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planar::primitives2d::Box2d,
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volumetric::{Color, Union, Round},
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},
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},
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nakorender::{backend::{Backend, LayerInfo}, winit, camera::Camera2d}
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};
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@ -32,7 +41,7 @@ impl ColorCollector {
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let r = l.get(&0).unwrap_or(0);
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let g = l.get(&1).unwrap_or(0);
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let b = l.get(&2).unwrap_or(0);
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println!("Set r: {}", r);
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self.color.set((r as u8, g as u8, b as u8));
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}
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}
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@ -84,10 +93,13 @@ async fn main() {
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compositor.write().unwrap().push(color_editor.get_term_view().offset(Vector2::new(2, 2)));
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let color_view = color_port.outer().get_view();
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async_std::task::spawn(
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async move {
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loop {
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term_port.update();
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color_port.update();
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match term.next_event().await {
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TerminalEvent::Input(Event::Key(Key::Ctrl('c'))) |
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TerminalEvent::Input(Event::Key(Key::Ctrl('g'))) |
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@ -119,6 +131,70 @@ async fn main() {
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}
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);
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async_std::task::spawn(async move {
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term_writer.show().await.expect("output error!");
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});
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let event_loop = nakorender::winit::event_loop::EventLoop::new();
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let window = nakorender::winit::window::Window::new(&event_loop).unwrap();
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let mut renderer = nakorender::marp::MarpBackend::new(&window, &event_loop);
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let id = renderer.new_layer_2d();
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renderer.set_layer_order(&[id.into()]);
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renderer.update_camera_2d(id, Camera2d{
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extent: Vec2::new(2.0, 2.0),
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location: Vec2::new(-1.0, -1.0),
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rotation: 0.0
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});
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event_loop.run(move |event, _target, control_flow|{
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//Set to polling for now, might be overwritten
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//TODO: Maybe we want to use "WAIT" for the ui thread? However, the renderers don't work that hard
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//if nothing changes. So should be okay for a alpha style programm.
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*control_flow = winit::event_loop::ControlFlow::Poll;
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//now check if a rerender was requested, or if we worked on all
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//events on that batch
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match event{
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winit::event::Event::WindowEvent{window_id: _, event: winit::event::WindowEvent::Resized(newsize)} => {
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//update layer to cover whole window again.
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renderer.set_layer_info(id.into(), LayerInfo{
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extent: (newsize.width as usize, newsize.height as usize),
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location: (0,0)
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});
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}
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winit::event::Event::MainEventsCleared => {
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window.request_redraw();
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}
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winit::event::Event::RedrawRequested(_) => {
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let new_sdf = sdf_from_color(color_view.get());
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renderer.update_sdf_2d(id, new_sdf);
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renderer.render(&window);
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}
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_ => {},
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}
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})
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}
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fn sdf_from_color(c: (u8, u8, u8)) -> PrimaryStream2d{
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PrimaryStream2d::new()
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.push(
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SecondaryStream2d::new(
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Union,
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Box2d{extent: Vec2::new(0.5, 0.5)}
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).push_mod(Color(
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Vec3::new(
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(c.0 as f32 / 255.0).clamp(0.0, 1.0),
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(c.1 as f32 / 255.0).clamp(0.0, 1.0),
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(c.2 as f32 / 255.0).clamp(0.0, 1.0),
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)
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)).push_mod(Round{radius: 0.2}).build()
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).build()
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}
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