first CellLayout

not very efficient atm, but functional
This commit is contained in:
Michael Sippel 2021-01-22 20:55:42 +01:00
parent ef4bdf5b1a
commit 687936b098
Signed by: senvas
GPG key ID: F96CF119C34B64A6
2 changed files with 261 additions and 11 deletions

238
src/cell_layout.rs Normal file
View file

@ -0,0 +1,238 @@
use {
async_std::stream::StreamExt,
std::{
sync::{Arc, RwLock},
collections::HashMap,
cmp::{min, max}
},
cgmath::{Point2, Vector2},
crate::{
core::{InnerViewPort, OuterViewPort, Observer, ObserverExt, ObserverBroadcast, ChannelReceiver, ChannelSender},
terminal::{TerminalView, TerminalAtom},
index::{ImplIndexView},
grid::GridWindowIterator,
projection::ProjectionArg
}
};
pub struct Cell {
view: Arc<dyn TerminalView>,
_arg: Arc<RwLock<ProjectionArg<dyn TerminalView, CellLayout>>>
}
pub struct CellLayout {
cells: HashMap<Point2<i16>, Cell>,
col_widths: Vec<usize>,
row_heights: Vec<usize>,
cast: Arc<RwLock<ObserverBroadcast<dyn TerminalView>>>,
send: ChannelSender<Vec<(Point2<i16>, Point2<i16>)>>
}
impl ImplIndexView for CellLayout {
type Key = Point2<i16>;
type Value = TerminalAtom;
fn get(&self, pos: &Point2<i16>) -> Option<TerminalAtom> {
let cell_pos = self.get_cell_containing(pos);
let cell_off = self.get_cell_offset(&cell_pos);
self.cells.get(&cell_pos)?.view.get(&(pos - cell_off))
}
fn area(&self) -> Option<Vec<Point2<i16>>> {
Some(
self.cells.iter()
.flat_map(
|(cell_pos, cell)| {
let off = self.get_cell_offset(cell_pos);
cell.view.area()
.unwrap_or(Vec::new())
.into_iter()
.map(move |p| p + off)
}
).collect()
)
}
}
impl CellLayout {
pub fn with_port(port: InnerViewPort<dyn TerminalView>) -> Arc<RwLock<Self>> {
let (send, mut recv) = crate::core::channel::channel();
let v = Arc::new(RwLock::new(CellLayout {
cells: HashMap::new(),
col_widths: Vec::new(),
row_heights: Vec::new(),
cast: port.get_broadcast(),
send
}));
/*
* its is a bit ugly to spawn a task here, but we need the stream to decouple
* in order to avoid deadlocks
*/
async_std::task::spawn({
let l = v.clone();
async move {
while let Some((cell_idx, pos)) = recv.next().await {
l.write().unwrap().update_cell(&cell_idx, &pos);
}
}
});
port.set_view(Some(v.clone()));
v
}
pub fn set_cell(layout: &Arc<RwLock<Self>>, cell_pos: Point2<i16>, port: OuterViewPort<dyn TerminalView>) {
let sender = layout.read().unwrap().send.clone();
let arg = ProjectionArg::new(
move |s: Arc<RwLock<Self>>, pos: &Point2<i16>| {
sender.send((cell_pos, *pos));
}
);
layout.write().unwrap().cells.insert(
cell_pos,
Cell {
view: arg.read().unwrap().src.clone(),
_arg: arg.clone()
});
arg.write().unwrap().proj = Arc::downgrade(&layout);
port.add_observer(arg);
}
fn update_col_width(&mut self, col_idx: i16) -> bool {
let mut max_width = 0;
for row_idx in 0 .. self.row_heights.len() as i16 {
if let Some(cell) = self.cells.get(&Point2::new(col_idx, row_idx)) {
if let Some(area) = cell.view.area() {
max_width = max(
max_width,
area.iter()
.map(|pt| pt.x as usize + 1)
.max()
.unwrap_or(0)
);
}
}
}
let changed = (self.col_widths[col_idx as usize] != max_width);
self.col_widths[col_idx as usize] = max_width;
changed
}
fn update_row_height(&mut self, row_idx: i16) -> bool {
let mut max_height = 0;
for col_idx in 0 .. self.col_widths.len() as i16 {
if let Some(cell) = self.cells.get(&Point2::new(col_idx, row_idx)) {
if let Some(area) = cell.view.area() {
max_height = max(
max_height,
area.iter()
.map(|pt| pt.y as usize + 1)
.max()
.unwrap_or(0)
);
}
}
}
let changed = (self.row_heights[row_idx as usize] != max_height);
self.row_heights[row_idx as usize] = max_height;
changed
}
fn update_cell(&mut self, cell_pos: &Point2<i16>, pos: &Point2<i16>) {
for _ in self.col_widths.len() as i16 ..= cell_pos.x { self.col_widths.push(0); }
for _ in self.row_heights.len() as i16 ..= cell_pos.y { self.row_heights.push(0); }
let cell_off = self.get_cell_offset(cell_pos);
self.cast.notify(&(pos + cell_off));
let old_n = self.get_cell_offset(&(cell_pos + Vector2::new(1, 1)));
let old_width = self.get_width();
let old_height = self.get_height();
// does this really have to be recalculated every time ??
let width_changed = self.update_col_width(cell_pos.x);
let height_changed = self.update_row_height(cell_pos.y);
let extent = Point2::new(
max(self.get_width(), old_width) as i16,
max(self.get_height(), old_height) as i16
);
let new_n = self.get_cell_offset(&(cell_pos + Vector2::new(1, 1)));
/* if a cell updates its size, the complete rectangle to the right is refreshed
* todo: optimize to use area() of cell views
*/
if width_changed {
self.cast.notify_each(GridWindowIterator::from(
Point2::new(
min(old_n.x, new_n.x),
0
)
..
extent
));
}
if height_changed {
self.cast.notify_each(GridWindowIterator::from(
Point2::new(
0,
min(old_n.y, new_n.y)
)
..
extent
));
}
}
fn get_width(&self) -> usize {
self.col_widths.iter().sum()
}
fn get_height(&self) -> usize {
self.row_heights.iter().sum()
}
fn get_cell_offset(&self, cell_pos: &Point2<i16>) -> Vector2<i16> {
Vector2::new(
self.col_widths.iter().take(cell_pos.x as usize).sum::<usize>() as i16,
self.row_heights.iter().take(cell_pos.y as usize).sum::<usize>() as i16
)
}
fn get_cell_containing(&self, glob_pos: &Point2<i16>) -> Point2<i16> {
Point2::new(
self.col_widths.iter()
.fold(
(0, 0),
|(cell_idx, x), width|
(
cell_idx + if (x + *width as i16) <= glob_pos.x { 1 } else { 0 },
x + *width as i16
)).0,
self.row_heights.iter()
.fold(
(0, 0),
|(cell_idx, y), height|
(
cell_idx + if (y + *height as i16) <= glob_pos.y { 1 } else { 0 },
y + *height as i16
)).0
)
}
}

View file

@ -10,6 +10,7 @@ pub mod terminal;
pub mod projection; pub mod projection;
pub mod string_editor; pub mod string_editor;
pub mod leveled_term_view; pub mod leveled_term_view;
pub mod cell_layout;
use { use {
async_std::{task}, async_std::{task},
@ -58,35 +59,45 @@ async fn main() {
let window_size_port = ViewPort::new(); let window_size_port = ViewPort::new();
let mut window_size = SingletonBuffer::new(Vector2::new(0, 0), window_size_port.inner()); let mut window_size = SingletonBuffer::new(Vector2::new(0, 0), window_size_port.inner());
//<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>>
// cells
let cells_port = ViewPort::new();
let cells = cell_layout::CellLayout::with_port(cells_port.inner());
compositor.push(cells_port.outer());
//<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>> //<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>>
// string editor 1 // string editor 1
let mut editor = StringEditor::new(); let mut editor = StringEditor::new();
let (leveled_edit_view, leveled_edit_view_port) = LeveledTermView::new(editor.insert_view()); let (leveled_edit_view, leveled_edit_view_port) = LeveledTermView::new(editor.insert_view());
compositor.push(
cell_layout::CellLayout::set_cell(
&cells,
Point2::new(0, 0),
leveled_edit_view_port leveled_edit_view_port
.map_item( .map_item(
move |_pos, atom| atom.add_style_back( move |_pos, atom| atom.add_style_back(
TerminalStyle::fg_color((200,200,200)))) TerminalStyle::fg_color((200,200,200)))));
);
//<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>> //<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>>
// string editor 2 // string editor 2
let mut editor2 = StringEditor::new(); let mut editor2 = StringEditor::new();
let (leveled_edit2_view, leveled_edit2_view_port) = LeveledTermView::new(editor2.insert_view()); let (leveled_edit2_view, leveled_edit2_view_port) = LeveledTermView::new(editor2.insert_view());
compositor.push(
cell_layout::CellLayout::set_cell(
&cells,
Point2::new(1, 1),
leveled_edit2_view_port leveled_edit2_view_port
.map_item( .map_item(
move |_pos, atom| atom.add_style_back( move |_pos, atom| atom.add_style_back(
TerminalStyle::fg_color((200,200,200)))) TerminalStyle::fg_color((200,200,200)))));
.map_key(
|p| p + Vector2::new(0, 1),
|p| Some(p - Vector2::new(0, 1))
)
);
//<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>> //<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>>
// another view of the string, without editor // another view of the string, without editor
compositor.push( cell_layout::CellLayout::set_cell(
&cells,
Point2::new(1, 0),
editor.get_data_port() editor.get_data_port()
.to_sequence() .to_sequence()
.to_index() .to_index()
@ -100,6 +111,7 @@ async fn main() {
//<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>> //<<<<>>>><<>><><<>><<<*>>><<>><><<>><<<<>>>>
// welcome message // welcome message
for c in "Welcome!".chars() { for c in "Welcome!".chars() {
editor.insert(c); editor.insert(c);
task::sleep(std::time::Duration::from_millis(80)).await; task::sleep(std::time::Duration::from_millis(80)).await;