initial terminal view rendering with sdfs

still very whacky
This commit is contained in:
Michael Sippel 2021-09-10 01:04:00 +02:00
parent d647e45c26
commit eb2f4c28dd
Signed by: senvas
GPG key ID: F96CF119C34B64A6

View file

@ -1,5 +1,8 @@
use{
std::sync::{Arc, RwLock},
std::{
sync::{Arc, RwLock, Mutex},
collections::HashMap
},
cgmath::{Point2, Vector2},
termion::event::{Event, Key},
nested::{
@ -14,7 +17,7 @@ use{
singleton::{SingletonBuffer, SingletonView},
sequence::{SequenceView},
integer::{PosIntEditor},
terminal::{Terminal, TerminalAtom, TerminalStyle, TerminalCompositor, TerminalEvent, TerminalEditor},
terminal::{Terminal, TerminalAtom, TerminalStyle, TerminalView, TerminalCompositor, TerminalEvent, TerminalEditor},
list::{ListEditor},
tree_nav::{TreeNav}
},
@ -80,14 +83,15 @@ impl TermAtomSDF {
}
fn update_bg(&self, layer_id: LayerId2d, renderer: &mut MarpBackend) {
let (r,g,b) = self.atom.style.bg_color.unwrap_or((0, 0, 0));
let stream = PrimaryStream2d::new()
.push(
let mut stream = PrimaryStream2d::new();
let (r,g,b) = self.atom.style.bg_color.unwrap_or((0,0,0));
stream = stream.push(
SecondaryStream2d::new(
Union,
Box2d {
extent: Vec2::new(0.5, 1.0)
extent: Vec2::new(0.6, 1.0)
}
).push_mod(
Color(
@ -98,15 +102,17 @@ impl TermAtomSDF {
)
)
).build()
).build();
);
renderer.update_sdf_2d(layer_id, stream);
renderer.update_sdf_2d(layer_id, stream.build());
}
fn update_ch(&self, layer_id: LayerId2d, renderer: &mut MarpBackend) {
let mut stream = PrimaryStream2d::new();
if let Some(c) = self.atom.c {
let font = Font::from_path(Path::new("/usr/share/fonts/TTF/FiraCode-Light.ttf"),0).unwrap();
let mut ch = Character::from_font(&font, c).with_size(1.0).with_tesselation_factor(0.2);
let mut ch = Character::from_font(&font, c).with_size(1.0).with_tesselation_factor(0.01);
let (r,g,b) = self.atom.style.fg_color.unwrap_or((0, 0, 0));
@ -116,16 +122,108 @@ impl TermAtomSDF {
(b as f32 / 255.0).clamp(0.0, 1.0),
);
let mut stream = PrimaryStream2d::new();
stream = ch.record_character(stream);
renderer.update_sdf_2d(layer_id, stream.build());
} else {
renderer.update_sdf_2d(layer_id, PrimaryStream2d::new().build());
}
renderer.update_sdf_2d(layer_id, stream.build());
}
}
struct SdfTerm {
src_view: Arc<dyn TerminalView>,
bg_layers: HashMap<Point2<i16>, LayerId2d>,
ch_layers: HashMap<Point2<i16>, LayerId2d>,
renderer: Arc<Mutex<MarpBackend>>
}
impl SdfTerm {
fn update_order(&mut self) {
self.renderer.lock().unwrap().set_layer_order(
vec![
self.bg_layers.iter().filter(
|(pt, _)|
if let Some(a) = self.src_view.get(pt) {
a.style.bg_color.is_some()
} else {
false
}
)
.collect::<Vec<_>>()
.into_iter(),
self.ch_layers.iter().filter(
|(pt, _)|
if let Some(a) = self.src_view.get(pt) {
a.c.is_some()
} else {
false
}
)
.collect::<Vec<_>>()
.into_iter()
]
.into_iter()
.flatten()
.map(|(_,id)| (*id).into())
.collect::<Vec<_>>()
.as_slice()
);
}
fn update(&mut self, pt: &Point2<i16>) {
if self.bg_layers.get(pt).is_none() {
let id = self.renderer.lock().unwrap().new_layer_2d();
self.renderer.lock().unwrap().update_camera_2d(
id.into(),
Camera2d {
extent: Vec2::new(0.5, 1.0),
location: Vec2::new(0.0, 0.0),
rotation: 0.0
});
self.renderer.lock().unwrap().set_layer_info(
id.into(),
LayerInfo {
extent: (60, 100),
location: (pt.x as usize * 60, pt.y as usize * 100)
});
self.bg_layers.insert(*pt, id);
}
if self.ch_layers.get(pt).is_none() {
let id = self.renderer.lock().unwrap().new_layer_2d();
self.renderer.lock().unwrap().update_camera_2d(
id.into(),
Camera2d {
extent: Vec2::new(0.5, 1.0),
location: Vec2::new(0.0, 0.0),
rotation: 0.0
});
self.renderer.lock().unwrap().set_layer_info(
id.into(),
LayerInfo {
extent: (60, 100),
location: (pt.x as usize * 60, pt.y as usize * 100)
});
self.ch_layers.insert(*pt, id);
}
if let Some(atom) = self.src_view.get(pt) {
let atom_stream_builder = TermAtomSDF::new(atom);
atom_stream_builder.update_bg(*self.bg_layers.get(pt).unwrap(), &mut *self.renderer.lock().unwrap());
atom_stream_builder.update_ch(*self.ch_layers.get(pt).unwrap(), &mut *self.renderer.lock().unwrap());
}
}
}
/*
impl Observer<dyn TerminalView> for SdfTerm {
fn notify(&mut self, pt: &Point2<i16>) {
self.update(pt);
self.update_order();
}
}
*/
#[async_std::main]
async fn main() {
let term_port = ViewPort::new();
@ -163,19 +261,37 @@ async fn main() {
compositor.write().unwrap().push(color_editor.get_term_view().offset(Vector2::new(2, 2)));
let color_view = color_port.outer().get_view();
let cp = color_port.clone();
let tp = term_port.clone();
let event_loop = nakorender::winit::event_loop::EventLoop::new();
let window = nakorender::winit::window::Window::new(&event_loop).unwrap();
let mut renderer = Arc::new(Mutex::new(nakorender::marp::MarpBackend::new(&window, &event_loop)));
let mut sdf_term = Arc::new(RwLock::new(SdfTerm {
src_view: term_port.outer().get_view().unwrap(),
bg_layers: HashMap::new(),
ch_layers: HashMap::new(),
renderer: renderer.clone()
}));
//term_port.outer().add_observer(sdf_term.clone());
async_std::task::spawn(
async move {
loop {
color_port.update();
term_port.update();
cp.update();
tp.update();
match term.next_event().await {
TerminalEvent::Resize(new_size) => {
term_port.inner().get_broadcast().notify_each(
tp.inner().get_broadcast().notify_each(
nested::grid::GridWindowIterator::from(
Point2::new(0,0) .. Point2::new(new_size.x, new_size.y)
)
);
}
TerminalEvent::Input(Event::Key(Key::Ctrl('c'))) |
TerminalEvent::Input(Event::Key(Key::Ctrl('g'))) |
@ -211,59 +327,30 @@ async fn main() {
async_std::task::spawn(async move {
term_writer.show().await.expect("output error!");
});
let event_loop = nakorender::winit::event_loop::EventLoop::new();
let window = nakorender::winit::window::Window::new(&event_loop).unwrap();
let mut renderer = nakorender::marp::MarpBackend::new(&window, &event_loop);
let bg_id = renderer.new_layer_2d();
renderer.update_camera_2d(bg_id, Camera2d{
extent: Vec2::new(10.0, 10.0),
location: Vec2::new(0.0, 0.0),
rotation: 0.0
});
let ch_id = renderer.new_layer_2d();
renderer.update_camera_2d(ch_id, Camera2d{
extent: Vec2::new(10.0, 10.0),
location: Vec2::new(0.0, 0.0),
rotation: 0.0
});
renderer.set_layer_order(&[bg_id.into(), ch_id.into()]);
let asdf = TermAtomSDF::new(TerminalAtom::new('H', TerminalStyle::fg_color((98, 200, 60)).add(TerminalStyle::bg_color((40,40,40)))));
asdf.update_bg(bg_id, &mut renderer);
asdf.update_ch(ch_id, &mut renderer);
event_loop.run(move |event, _target, control_flow|{
//Set to polling for now, might be overwritten
//TODO: Maybe we want to use "WAIT" for the ui thread? However, the renderers don't work that hard
//TODO: Maybe we want to use "WAIT" for the ui thread? However, the renderer.lock().unwrap()s don't work that hard
//if nothing changes. So should be okay for a alpha style programm.
*control_flow = winit::event_loop::ControlFlow::Poll;
//now check if a rerender was requested, or if we worked on all
//events on that batch
match event{
winit::event::Event::WindowEvent{window_id: _, event: winit::event::WindowEvent::Resized(newsize)} => {
//update layer to cover whole window again.
renderer.set_layer_info(bg_id.into(), LayerInfo{
extent: (newsize.width as usize, newsize.height as usize),
location: (0,0)
});
renderer.set_layer_info(ch_id.into(), LayerInfo{
extent: (newsize.width as usize, newsize.height as usize),
location: (0,0)
});
}
winit::event::Event::MainEventsCleared => {
window.request_redraw();
}
winit::event::Event::RedrawRequested(_) => {
renderer.render(&window);
winit::event::Event::RedrawRequested(_) => {
for pt in nested::grid::GridWindowIterator::from(
Point2::new(0, 0) .. Point2::new(10, 4)
) {
sdf_term.write().unwrap().update(&pt);
}
sdf_term.write().unwrap().update_order();
renderer.lock().unwrap().render(&window);
}
_ => {},
}
@ -271,25 +358,3 @@ async fn main() {
})
}
fn sdf_from_color(c: (u8, u8, u8)) -> PrimaryStream2d {
PrimaryStream2d::new()
.push(
SecondaryStream2d::new(
Union,
Box2d {
extent: Vec2::new(0.5, 0.5)
}
).push_mod(
Color(
Vec3::new(
(c.0 as f32 / 255.0).clamp(0.0, 1.0),
(c.1 as f32 / 255.0).clamp(0.0, 1.0),
(c.2 as f32 / 255.0).clamp(0.0, 1.0),
)
)
).push_mod(
Round{radius: 0.2}
).build()
).build()
}