use{ std::sync::{Arc, RwLock}, cgmath::{Point2, Vector2}, termion::event::{Event, Key}, nested::{ core::{ View, ViewPort, Observer, OuterViewPort, port::UpdateTask }, singleton::{SingletonBuffer, SingletonView}, sequence::{SequenceView}, integer::{PosIntEditor}, terminal::{Terminal, TerminalCompositor, TerminalEvent, TerminalEditor}, list::{ListEditor}, tree_nav::{TreeNav} }, nako::{ stream::{SecondaryStream2d, PrimaryStream2d}, glam::{Vec2, Vec3}, operations::{ planar::primitives2d::Box2d, volumetric::{Color, Union, Round}, }, }, nakorender::{backend::{Backend, LayerInfo}, winit, camera::Camera2d} }; // projects a Sequence of ints to a color tuple struct ColorCollector { src_view: Option>>, color: SingletonBuffer<(u8, u8, u8)> } impl ColorCollector { fn update(&mut self) { if let Some(l) = self.src_view.as_ref() { let r = l.get(&0).unwrap_or(0); let g = l.get(&1).unwrap_or(0); let b = l.get(&2).unwrap_or(0); println!("Set r: {}", r); self.color.set((r as u8, g as u8, b as u8)); } } } impl Observer> for ColorCollector { fn reset(&mut self, new_view: Option>>) { self.src_view = new_view; self.update(); } fn notify(&mut self, idx: &usize) { self.update(); } } #[async_std::main] async fn main() { let term_port = ViewPort::new(); let compositor = TerminalCompositor::new(term_port.inner()); let mut term = Terminal::new(term_port.outer()); let term_writer = term.get_writer(); let mut color_editor = ListEditor::new( || { Arc::new(RwLock::new(PosIntEditor::new(16))) }, nested::list::ListEditorStyle::Clist ); color_editor.goto(nested::tree_nav::TreeCursor { leaf_mode: nested::list::ListCursorMode::Insert, tree_addr: vec![ 0 ] }); let color_port = ViewPort::new(); let color_collector = Arc::new(RwLock::new(ColorCollector { src_view: None, color: SingletonBuffer::new((0, 0, 0), color_port.inner()) })); color_editor.get_data_port().map( |sub_editor| sub_editor.read().unwrap().get_value() ).add_observer( color_collector ); compositor.write().unwrap().push(color_editor.get_term_view().offset(Vector2::new(2, 2))); let color_view = color_port.outer().get_view(); async_std::task::spawn( async move { loop { term_port.update(); color_port.update(); match term.next_event().await { TerminalEvent::Input(Event::Key(Key::Ctrl('c'))) | TerminalEvent::Input(Event::Key(Key::Ctrl('g'))) | TerminalEvent::Input(Event::Key(Key::Ctrl('d'))) => break, TerminalEvent::Input(Event::Key(Key::Left)) => { color_editor.pxev(); } TerminalEvent::Input(Event::Key(Key::Right)) => { color_editor.nexd(); } TerminalEvent::Input(Event::Key(Key::Up)) => { color_editor.up(); } TerminalEvent::Input(Event::Key(Key::Down)) => { color_editor.dn(); } TerminalEvent::Input(Event::Key(Key::Home)) => { color_editor.goto_home(); } TerminalEvent::Input(Event::Key(Key::End)) => { color_editor.goto_end(); } event => { color_editor.handle_terminal_event(&event); } } } } ); async_std::task::spawn(async move { term_writer.show().await.expect("output error!"); }); let event_loop = nakorender::winit::event_loop::EventLoop::new(); let window = nakorender::winit::window::Window::new(&event_loop).unwrap(); let mut renderer = nakorender::marp::MarpBackend::new(&window, &event_loop); let id = renderer.new_layer_2d(); renderer.set_layer_order(&[id.into()]); renderer.update_camera_2d(id, Camera2d{ extent: Vec2::new(2.0, 2.0), location: Vec2::new(-1.0, -1.0), rotation: 0.0 }); event_loop.run(move |event, _target, control_flow|{ //Set to polling for now, might be overwritten //TODO: Maybe we want to use "WAIT" for the ui thread? However, the renderers don't work that hard //if nothing changes. So should be okay for a alpha style programm. *control_flow = winit::event_loop::ControlFlow::Poll; //now check if a rerender was requested, or if we worked on all //events on that batch match event{ winit::event::Event::WindowEvent{window_id: _, event: winit::event::WindowEvent::Resized(newsize)} => { //update layer to cover whole window again. renderer.set_layer_info(id.into(), LayerInfo{ extent: (newsize.width as usize, newsize.height as usize), location: (0,0) }); } winit::event::Event::MainEventsCleared => { window.request_redraw(); } winit::event::Event::RedrawRequested(_) => { let new_sdf = sdf_from_color(color_view.get()); renderer.update_sdf_2d(id, new_sdf); renderer.render(&window); } _ => {}, } }) } fn sdf_from_color(c: (u8, u8, u8)) -> PrimaryStream2d{ PrimaryStream2d::new() .push( SecondaryStream2d::new( Union, Box2d{extent: Vec2::new(0.5, 0.5)} ).push_mod(Color( Vec3::new( (c.0 as f32 / 255.0).clamp(0.0, 1.0), (c.1 as f32 / 255.0).clamp(0.0, 1.0), (c.2 as f32 / 255.0).clamp(0.0, 1.0), ) )).push_mod(Round{radius: 0.2}).build() ).build() }