elaborated README
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README.md
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README.md
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# r3vi
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Rust Runtime for Reactive View-Projections
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### Rust Runtime for Reactive View-Projections
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Using **r3vi** you can define *Projections*, i.e. transformations on *Views* that are
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updated *reactively* on changes in the source-view.
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These updates are performed incrementally using fine-granuar diffs.
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r3vi is a Rust library designed to handle reactive transformations on data views, known as Projections. These projections are updated incrementally and efficiently whenever the source data changes, utilizing fine-grained diffs.
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*Views* are abstract accessor-interfaces that also define the update protocol (the diff).
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*Observers* can register to observe a *View* and are notified with the according diff-message
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whenever the view changes.
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*Projections* are transformations from one view into antoher.
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They are made of the target view and an observer that observes the source view.
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Key Concepts
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- **Views**: Abstract accessor interfaces that define the protocol for updates, including the structure of the diffs.
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- **Observers**: Entities that can register to monitor a View and receive notifications with the appropriate diff messages whenever the view undergoes changes.
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- **Projections**: Transformations from one view to another. A projection comprises a target view and an observer that listens to changes in the source view and updates the target view accordingly.
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r3vi provides essential data structures and projections to build projectional pipelines with an interface similar to native Rust iterators, enabling seamless and reactive data transformations.
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R3vi provides basic data-structures and projections to build projectional pipelines
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with an interface similar to native rust iterators.
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## Examples
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### Examples
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Below is an example demonstrating how to use r3vi to create and manipulate reactive views:
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```rust
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use r3vi::buffer::vec::*;
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let mut buffer = VecBuffer::<i32>::new();
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buffer.push(3);
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fn main() {
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// Create a new VecBuffer of i32
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let mut buffer = VecBuffer::<i32>::new();
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buffer.push(3);
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let projected_port = buffer.get_port()
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.to_sequence() // make SequenceView from Vec
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.map(|x| x + 10)
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.filter(|x| x > 10);
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// Create a projected port from the buffer
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let projected_port = buffer.get_port()
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.to_sequence() // Convert VecBuffer to SequenceView
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.map(|x| x + 10)
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.filter(|x| *x > 10);
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let projected_view = projected_port.get_view();
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// Obtain the projected view
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let projected_view = projected_port.get_view();
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assert_eq!(projected_view.get(&0), Some(13));
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// Assert initial values in the projected view
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assert_eq!(projected_view.get(&0), Some(13));
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buffer.push(5); // maps to 15
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buffer.push(-9); // maps to 1, is eliminated by filter
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buffer.push(1); // maps to 11
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assert_eq!(projected_view.get(&1), Some(15));
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assert_eq!(projected_view.get(&2), Some(11));
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// Add more elements to the buffer and observe changes in the projected view
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buffer.push(5); // 5 maps to 15 in the projection
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buffer.push(-9); // -9 maps to 1, which is filtered out
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buffer.push(1); // 1 maps to 11 in the projection
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// Assert updated values in the projected view
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assert_eq!(projected_view.get(&1), Some(15));
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assert_eq!(projected_view.get(&2), Some(11));
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}
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```
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#### How It Works
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1. **Creating a Buffer**: We start by creating a `VecBuffer` to store integers.
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2. **Defining a Projection**: Using `get_port()`, we convert the buffer to a sequence view, apply a map transformation to add 10 to each element, and then filter out values less than or equal to 10.
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3. **Obtaining a View**: The transformed data is accessed through `get_view()`, allowing us to interact with the projected data.
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4. **Reactive Updates**: As new elements are added to the buffer, the projections update reactively, maintaining the transformations and filters defined.
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This example demonstrates the reactive nature of r3vi's projections, where changes in the source data are automatically and incrementally propagated to the target view.
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### Getting Started
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To start using **r3vi**, add it to your `Cargo.toml`:
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```toml
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[dependencies]
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r3vi = "0.1"
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```
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For detailed documentation and more examples, please refer to the official documentation.
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## License
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This project is licensed under the [GPLv3](COPYING) License.
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[GPLv3](COPYING)
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